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We present an in-depth investigation of a team of 25 expert gamers in a high-end guild (i.e., a team of experts) engaging in creative problem solving in World of Warcraft (WoW). Using an established framework of Creative Problem Solving (CPS), previously applied in various non-gaming contexts, we investigated how creativity patterns arise while players engage in problem solving during a “raid” (a form of group attack by players against the game’s artificial intelligence). We found that creative problem solving materializes in raids in MMORPGs. It is a highly circular (non-linear process) of problem identification, preparing for action, and planning the approach. We argue that MMORPGs should be further considered as natural learning environments that organically engage players in creative problem solving.