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As the literacy practices of youth shift toward engagement in virtual worlds it is important to consider the ways in which peer mentorship is provided. In this paper, I present findings from a descriptive case study of early adolescents engaged in an online programming community called Scratch. Specifically, I discuss the ways in which participants engaged in mentorship as they created digital media within the virtual space of Scratch. Findings include 1) varied engagement in mentorship, 2) remixing as a form of mentorship, and 3) mentorship as social practice. The mentorship observed in this study are the types of experiences required for youth to achieve full participation and negotiation of a technologically saturated society.