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The purpose of this paper is to examine how the quality of the design features in digital math game related to children’s learning outcomes. We conducted a parallel conversion mixed methods study of 45 students in Grades 3 and 4 (ages 9 to 10). Students participated in clinical interviews using three digital math games. We defined quality with respect to game features and the mathematics content learning goals (MCLG). The findings suggest the importance of high-quality features in digital math games and how this can be intertwined with children’s awareness of the games’ features and the MCLG. When these variables intertwined in just the right way, the interactions between the children and the digital math game afforded mathematical learning growth.
Emma P. Bullock, Sam Houston State University
Allison L Roxburgh, Utah State University
Patricia S. Moyer-Packenham, Utah State University
Elif Bektas, Sam Houston State University
Joseph Webster, Texas A&M University - College Station