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4:05 to 5:35pm
Virtual Room
In Paper Session: Technology, Instruction, Cognition and Learning SIG: Relationships Among Technology, Instruction, Cognition, and Learning
On Paper: Students Connections Among Semiotic Representations in Digital Games and Their Impact on Mathematics Learning
Presenting Author
8:15 to 9:45am
Virtual Room
In Paper Session: Technology, Instruction, Cognition and Learning SIG: Learning With Technology
On Paper: The Importance of Quality of Design Features in Digital Math Games
Presenting Author