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This paper is a qualitative case study of the [institution redacted for blind review] use of an interactive 3D recorded Holocaust survivor testimony. We explore the impact of the initial implementation of VIST. We examine the research questions: what are the interactional forces shaping pedagogical decisions around the use of VIST in museums? Initial findings indicate three themes emerged across the data: (1) the role of survivors has changed from being actors in the spotlight to being actors behind a camera, altering the learning environment; (2) museum staff straddle the line between performing as compères and stage hands; and (3) students struggle as a constructed audience in meeting the expectations of the figured world.