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This study employed an experimental design approach to investigate the effects of using virtual reality (VR) techniques in art appreciation. Participants included 60 undergraduates in Computer Graphics Technology at a midwest university in the United States. Quantitative analysis methods were used to analyze students’ responses. Results indicated that: (a) the students appreciating the painting only via the traditional 2D abstract painting had better learning performances in interpreting the painting than the students only using the VR abstract painting; and (b) there were no significant differences in the learning performances of describing and analyzing artistic formal content between the students only using the traditional 2D abstract painting and the students only using the VR abstract painting in art appreciation.