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Session Type: Symposium
This session will present emerging work from five federally funded research teams developing emerging technologies to support the learning of neurodiverse students. Participants in this symposium will have an opportunity to learn about the development of Virtual Reality (VR), Game-Based Learning (GBL), and other technology enabled solutions supporting STEM learning among this population. These include custom scaffolds, universally designed tools, embodied learning, and a novel guided training approach. The symposium will conclude with an in-depth discussion of the current state of technologies as well as a look towards future trends in the field.
Include Neurodiversity in Foundational and Applied Computational Thinking - Mia Almeda, BrainPop; Jodi Asbell-Clarke, TERC; Tara L. Robillard, TERC; Erin Bardar; Teon Edwards, TERC; Ibrahim Dahlstrom-Hakki, TERC
Developing Scaffolding Debugging Strategies to Support Metacognition During Programming - Maya Israel, University of Florida; Alexis Cobo; Wei Yan, University of Florida; Ruohan Liu, University of Virginia; Latoya Chandler, University of Florida
An Analysis of Universal Design for Learning Guidelines, Principles, and Checkpoints Included in a Contemporary Mathematics Video Game - Matthew Marino, University of Central Florida; Jessica H. Hunt, North Carolina State University; Michelle Taub, University of Central Florida
Exploring Neurodiverse Perspectives on the Design of Virtual-Reality Environments - Zachary Alstad, TERC Inc.; Teon Edwards, TERC; Ibrahim Dahlstrom-Hakki, TERC
Virtual-Reality-Based Training of Representational Flexibility for Adolescents With Autism - Fengfeng Ke, Florida State University; Jewoong Moon, University of Alabama; Zlatko Sokolikj, Florida State University; Kelly Whalon, University of Florida; Shayok Chakraborty, Florida State University; Greg Hajcak, Florida State University