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Session Type: Symposium
There is increasing interest in using games for measurement purposes because of their potential to offer engaging interactions requiring domain knowledge and problem solving, and the capability to collect fine-grained, moment-to-moment observations of learners’ in-game choices and actions. This symposium focuses on game-based indicators--variables extracted from the game telemetry--with four presentations collectively addressing: (a) the development of the indicators itself--its definition, derivation, and interpretation; (b) the use of indicators (e.g., for business decisions, to describe learning processes, as inputs for statistical modeling); and (c) example indicators of complex learning processes with validity evidence. The work was supported by large investments from the U.S. Department of Education's Ready to Learn Programming and the Institute of Education Sciences.
Translating Game-Based Indicators Into Practical Business Value at PBS KIDS - Cosimo Felline, Public Broadcasting Service; Kelly Corrado, Public Broadcasting Service; Jeremy Roberts, Public Broadcasting Service; Jennifer Rodriguez, PBS KIDS Digital; Silvia Lovato, PBS KIDS Digital
Extracting Game-Based Indicators Using Distance to Optimal Performance - Markus Iseli, University of California - Los Angeles; Tianying Feng, University of California - Los Angeles; Emily Relkin, Education Development Center, Inc.
Game Play Sequence Similarity as an Indicator of Collaborative Problem-Solving Process in a Game-Based Learning Environment - Jina Kang, University of Illinois at Urbana-Champaign
Extracting Debugging Indicators Based on Distance to Solution in a Block-Based Programming Game - Tianying Feng, University of California - Los Angeles; Gregory K.W.K. Chung, University of California - Los Angeles