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Project-based making activities with the Internet of Things (IoT) toolkits allow learners to make interactive and tangible products by integrating internet and computing devices embedded in everyday objects. In this study, we present a workshop experience with a designed curriculum incorporating crafting, coding, and creative writing with IoT toolkits for students to work on interactive IoT-infused storytelling activities. We conducted a qualitative study through a week-long maker workshop in the middle school classroom. We examined students’ learning to understand how they integrated IoT crafting with creative writing. Ultimately, we discuss design implications for improving IoT-crafting workshops with creative writing for children. Additionally, the findings inform the future design of a STEAM workshop to broaden STEM participation and enhance learning.
Ariel Han, University of California - Irvine
Presenting Author
Joey Huang, North Carolina State University
Non-Presenting Author
Ana Villanueva, Purdue University
Non-Presenting Author
Kylie A. Peppler, University of California - Irvine
Non-Presenting Author
Ziyi Liu, Purdue University
Non-Presenting Author
Zhengzhe Zhu, Purdue University
Non-Presenting Author
Karthik Ramani, Purdue University
Non-Presenting Author