Paper Summary
Share...

Direct link:

Exploring the Affordances of Augmented Reality Contexts in Educational Settings

Sat, April 13, 1:15 to 2:45pm, Pennsylvania Convention Center, Floor: Level 200, Exhibit Hall B

Abstract

In augmented reality, the real and virtual worlds are combined, affording educational benefits to its users (Garzón et al., 2019). By reviewing augmented reality applications used in educational settings, we assess environments and developers that use the affordances of augmented reality. We employ theories of embodied cognition, transfer, and affordances.
Sixty-one augmented reality applications were sampled from academic publications and application stores and assessed using researcher-developed codes of the application and its use of augmented reality. The results indicate that applications mostly use augmented reality incidentally, and that games, as compared to simulations, make use of the affordances from augmented reality. These findings unveil how augmented reality has been implemented and in what environments it is used most effectively.

Authors