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This study aims to define which gameplay behaviours in Minecraft demonstrate the players’ creative processes. Based on creative process theories and implicit theory, this study gathered opinions on creative gameplay behaviours from 50 Minecraft players by analysing their 976 timesync comments (i.e., video comments with timestamps for real-time interactions). The findings show that the creative gameplay processes observed in Minecraft are consistent with creative process theories, which suggest that players first generate creative ideas, then express ideas through observable gameplay behaviours; if expressive behaviours are successful, they produce creative results. In future, this framework will be utilised to analyse Minecraft log files, facilitating large-scale and automated learning analytics of creative processes in sandbox games.
Keywords: creative process, game-based assessment, video games