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In this paper, we describe the DeCoAD process, which we used to co-design a game-based learning environment focused on computational thinking for middle grades students. We implemented the process with frequent, iterative collaboration with an Educator Advisory Panel informed by design-based implementation research (Confrey, 2019). The results of this co-design process demonstrate how we incorporated teachers’ language and examples during game development. Our paper highlights the importance of incorporating teachers’ voice during the development of technology-based learning games. Using a process similar to ours, researchers and teachers can co-design game-based learning environments to create stronger technology-based tools for stealth and immersive learning.