ESHS/HSS Annual Meeting

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US Gold and Emerald Software: Logistical, Technical and Cross-Cultural Media Transfers from the UK and Ireland’s Collaborative Game Industry (1988-1990).

Tue, July 14, 9:15 to 10:45am, Edinburgh International Conference Centre, Floor: Level 2, Lennox 3

English Abstract

During the 1980s and early 1990s game developers in the UK, Ireland crafted their wares largely siloed off geographically from their industry peers, in rural villages and urban housing estates, far from a stereotypical tech hub style environment. This pre-internet computer game industry collaborated on projects by moving their code between sites on physical storage media via the postal service.

The print distribution channel of the newsstands helped develop a generation of game developers and consumers who learned from and developed a sense of community through the pages of video game magazines. Interviews with Irish and British developers of the era reveal that behind the polished facade of the premium 'big box' software house such as Birmingham based US Gold, were small teams of young programmers, artists and sound designers working within tight 2 to 3 month deadlines.

These commercial demands were compounded by the multi-format nature of the European computer market of the time, with titles ported across a diverse array of 8-bit and 16-bit microcomputers, each with varying aesthetic and technical constraints. US Gold developer Emerald Software from Waterford City on Ireland's south-east coast operated from 1988 to 1990. Their reign was brief but very prolific. Emerald's titles including an unreleased Bruce Lee: Enter The Dragon demo and Michael Jackson's Moonwalker encapsulate a convergence of media transfer mechanisms and themes, from the physicality of their digital logistics, promotion and distribution, and the multi-platform ports of their games, to the cross-continental nature of their target licences' international pop-culture product.

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