Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Division
Browse By Session Type
Search Tips
Personal Schedule
Sign In
This study employed a serious videogame to train participants on bias blind spot (BBS), capturing the effects of the game on BBS knowledge and mitigation at three points in time (pretest, posttest after playing the videogame, and after 8 weeks). In Experiment 1 (N = 703) we compared the effects of hybrid training (a combination of implicit and explicit training) to implicit training; in Experiment 2 (N = 620) we tested the effects of just-in-time feedback and delayed feedback; and in Experiment 3 (N = 626) we examined the effects of singleplayer and multiplayer versions of the game. In addition, we tested differences in game duration and repetition. Overall, the results indicated that playing the training videogame, regardless of experimental condition, resulted in a linear decrease in BBS scores over time, and an increase in BBS knowledge at posttest; the effects on knowledge, however, decayed at 8 weeks.
Elena Bessarabova, University of Oklahoma
Cameron Wade Piercy, U of Oklahoma
Shawn King, U of Oklahoma
Cindy S. Vincent, Salem State University
Norah E. Dunbar, U of California Santa Barbara
Judee K. Burgoon, U of Arizona
Claude H Miller, U of Oklahoma
Matthew Jensen, U of Oklahoma
Aaron Elkins, Imperial College London
David Wilson, U of Arizona
Scott Wilson, U of Oklahoma
Yu-Hao Lee, University of Florida