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Pop stars, politicians, and protestors have each embraced an emerging suite of technologies that challenges existing understandings of human-computer interaction (HCI). These new media and the spatial imagery they re/present — widely referred to as “holograms” — engage audiences and users by reifying concepts of materiality, presence, and performance, thus producing what I call holopresence: the phenomenological experience of a multimedia and multisensory technological image-object designed for the purpose of manifesting the most complete possible presence of absent subjects. As “new” media, holopresence systems do two things: they extend long-sidelined histories of “old” technical apparatuses, and they re-center embodied practices of performative, interpersonal communication long thought de-centered by scaled, screen-based electronic media. This project historicizes both actions through the deployment of media archaeology and cultural analysis in order to surface a genealogy of holopresence technologies and a history of practices related to their experience.